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GameCube - Console

Coming Soon To Console4U

Coming Soon To Console4U

Nintendo Gamecube

Specificaties:

CPU:485MHz Gekko 0.18 Micron Copper Technology
CPU Capacity:1125 Dmios (Dhrystone 2.1)
Internal Data Precision:32-bit Integer & 64-bit Floating point
External Bus:1.3GB/second peak bandwidth (32-bit address space, 64-bit data bus 162 MHz clock)
Internal Cache: L1: Instruction 32kb, Data 32kb (8 way)L2: 256kb (2 way)
System LSI: 162 MHz Custom ATI/Nintendo "Flipper"
Embedded Frame Buffer: Approx. 2MB Sustainable Latency: 6.2ns (1 T-SRAM)
Embedded Texture Cache: Approx. 1MB Sustainable Latency: 6.2ns (1 T-SRAM)
Image Processing functions: Fog, Aubpixel Anti-aliasing, 8 Hardware lights,Virtual texture design, Multi-texturing, Bump mapping, environment mapping, MIP mapping, Bilinear filtering, Trilinear filtering, Anisotropic filtering, Real-time hardware texture decompression
Sound Processor: Custom 81MHz Macronix 16-bit DSP
System Memory: 40MB
Main Memory: 24 MB Mo Sys 1T-SRAM, Approximately 10ns sustainable latency
A-Memory: 16MB (81MHz DRAM)
Media: 3 inch NINTENDO GAMECUBE Disc based on Matsushita's Optical Disc Technology, Approximately 1.5GB Capacity
Disc Drive: Constant Angular Velocity System, 128ms average access time, 16Mbps to 25 Mbps data transfer speed
Input/Output: Controller port x4, Memory Card Slot x2, Analog AV Output x1, Digital AV Output x1, High-Speed Serial Port x2, High-Speed Parallel Port x1
Power Supply: AC Adapter DC12V x 3.5A
Main Unit Dimensions: 4.3"(H) x 5.9"(W) x 6.3"(D)

 
     
     
(c) Console4U, 2001