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Coming Soon To Console4U

Coming Soon To Console4U
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Nintendo Gamecube
Specificaties:
CPU:485MHz Gekko 0.18 Micron Copper Technology
CPU Capacity:1125 Dmios (Dhrystone 2.1)
Internal Data Precision:32-bit Integer
& 64-bit Floating point
External Bus:1.3GB/second peak bandwidth
(32-bit address space, 64-bit data bus 162 MHz
clock)
Internal Cache: L1: Instruction 32kb, Data
32kb (8 way)L2: 256kb (2 way)
System LSI: 162 MHz Custom ATI/Nintendo
"Flipper"
Embedded Frame Buffer: Approx. 2MB Sustainable
Latency: 6.2ns (1 T-SRAM)
Embedded Texture Cache: Approx. 1MB Sustainable
Latency: 6.2ns (1 T-SRAM)
Image Processing functions: Fog, Aubpixel
Anti-aliasing, 8 Hardware lights,Virtual texture
design, Multi-texturing, Bump mapping, environment
mapping, MIP mapping, Bilinear filtering, Trilinear
filtering, Anisotropic filtering, Real-time hardware
texture decompression
Sound Processor: Custom 81MHz Macronix
16-bit DSP
System Memory: 40MB
Main Memory: 24 MB Mo Sys 1T-SRAM, Approximately
10ns sustainable latency
A-Memory: 16MB (81MHz DRAM)
Media: 3 inch NINTENDO GAMECUBE Disc based
on Matsushita's Optical Disc Technology, Approximately
1.5GB Capacity
Disc Drive: Constant Angular Velocity System,
128ms average access time, 16Mbps to 25 Mbps data
transfer speed
Input/Output: Controller port x4, Memory
Card Slot x2, Analog AV Output x1, Digital AV
Output x1, High-Speed Serial Port x2, High-Speed
Parallel Port x1
Power Supply: AC Adapter DC12V x 3.5A
Main Unit Dimensions: 4.3"(H) x 5.9"(W)
x 6.3"(D)
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